Studies cognitive and emotional effects of social media in persuasion, including alcohol marketing, digital aggression, online counterfeits, and attitudes toward nations.
Programs › East Lansing, MI
Michigan State University
- Tenure-line faculty
- 80 — 33 professors · 26 associate · 21 assistant80 位 — 教授 33 · 副教授 26 · 助理教授 21
- NCA Doctoral Program Guide units
- Department of Communication; Ph.D. in Information and Media
Units granting the PhD
Faculty roster
Studies the digital economy and the governance and policy of information and communication technologies, with international and comparative scope.
Studies nonverbal communication, media effects, and avatar-based virtual reality, using psychophysiology, eye tracking, and continuous response measurement.
Studies public opinion, advocacy campaigns, and partisan polarization, using field experiments that test how citizen contacts influence policymakers.
Studies public views of science and scientists' views of communication, including trust and fairness perceptions, through large surveys and interviews of scientists.
Studies the macro-level effects of digital technologies and information policy, analyzing U.S. statutes and constitutional law on falsity, disinformation, and AI.
Studies sociology of the news media, media law, crisis reporting, disinformation, and access to information and press systems, especially in Ibero-America.
Journalism studies scholar working on digital media technologies in journalism, media history, journalism education, ethics, and women and media, including news source diversity tools.
Studies the diffusion of innovations and the dissemination and implementation of evidence-based practices in public health, healthcare, and environmental programs.
Studies communication in conflict, negotiation, and mediation, with attention to how framing shapes negotiation processes and leadership development.
Studies media enjoyment and entertainment, examining how enjoyment drives attention and media selection and how entertainment affects well-being and morality.
Studies media psychology, including comprehension of media messages, racism and the media, cooperative video game play, and attitudes in risky health behavior.
Teaches and practices environmental journalism, directing the Knight Center for Environmental Journalism, and has taught and trained journalists in post-Soviet countries, including Central Asia.
Studies how digital technologies and social networks shape community, well-being, adolescent mental health, social isolation, and willingness to voice opinions.
Studies supportive communication and social support messages in relationships and their links to physical, mental, and relational well-being.
Studies adoption and outcomes of telemedicine, mHealth apps, wearable sensors, and AI in healthcare, using mixed methods.
Studies consumer information processing of retail point-of-purchase displays, using eye tracking to link signage and price cues to purchase intention.
Studies how persuasive messages and social norms shape health and environmental risk behaviors, with attention to cultural dynamics in projects across many countries.
Studies the uses, effects, and implications of digital technology, including interactive media, AI, and big data, in advertising and marketing communication.
Studies how historical, cultural, and ideological forces shape identity and image representations in advertising and strategic communication.
Studies communication in organizations, including employment interviews, newcomer entry and socialization, role negotiation, and organizational change.
Studies how successive communication technologies, from the internet to AI, shape attention, interpretation, and influence, using computational social science methods.
Studies psychological mechanisms of behavior change and designs and evaluates chatbots, exergames, and mobile apps for health promotion.
Studies the history, theory, and production of documentary and Tamil cinema, including its ties to Hollywood and Hindi film and questions of caste and gender.
Studies psychological effects of human-technology interaction such as avatars, VR/XR, video games, and AI, including the Proteus effect and gender stereotypes in gaming.
Studies persuasion and social influence, especially how social norms affect message processing and health risk behaviors like smoking, drinking, and risky driving.
Studies health information seeking and digital inequality among marginalized and rural groups, and advances survey methodology using web, mobile, and big data.
Studies news coverage of environmental issues and environmental journalism practices in Latin America and U.S. Latino media, plus identity in science communication.
Studies how media technology characteristics shape psychological experience, including moral intuition, natural mapping in video games, and media enjoyment and appreciation.
Studies persuasion and the role of emotions like guilt, anger, and fear in message design and processing for health, risk, and political communication.
Studies journalistic roles, gatekeeping, and media sociology, along with media history and media policy across print, broadcast, and digital news.
Designs, creates, and studies interactive media, including game design, digital game-based learning, and interactive health communication.
Studies news coverage of race, ethnicity, and religion and produces documentary films that tell stories from the margins.
Studies how young children comprehend and learn from educational media and technology, often in partnership with children's media producers and community groups.
Studies health misinformation and social media influence, building deep learning models to classify vaccine misinformation and designing counter-campaigns.
Designs and studies entertainment and serious games, including AR games, to transform healthcare and teach children social-emotional coping skills.
Studies media representations, narrative change, social movements, and race and identity, and leads community-engaged work against misinformation via trusted messengers.
Studies how technologies like chatbots and health tools can be designed to reduce health inequalities, using multimethod, community-partnered research.
Studies public relations and social issues management, including activism, dialogue, organizational listening, sustainability, and PR pedagogy.
Studies how citizens engage with political information, how misperceptions form, and how fact-checks and corrections counter misinformation.
Studies the game industry and gaming culture, including gender and identity, developer labor and crunch, and collegiate esports, through interviews and discourse analysis.
Studies CSR and ESG communication, nonprofit-corporate alliances, government communication, and AI in public relations, using multimethod designs.
Studies communication in families and close relationships, including difficult conversations, family marginalization, and support for first-generation and STEM-interested youth.
Studies computer-mediated and interpersonal communication, focusing on how online cues shape impressions, credibility, and influence in reviews and social media.
Studies how communication technologies and identity shape political, health, and environmental information in the U.S., using computational methods, surveys, and experiments.
Studies media multitasking across cultures and the lifespan and its effects on cognition, emotion, and resistance to advertising and health messages.
Studies how language patterns reveal social and psychological processes such as deception, persuasion, and bias, using computational text analysis.
Studies the psychology and neuroscience of technology use, including problematic social media use in adults and adolescents and the use of blockchain web3 apps.
Studies social science theory building, concept explication, scale development, and metascience, along with alternative journalism and non-scientific ways of knowing.
Studies how technological affordances shape online persuasion in digital health, misinformation sharing, and privacy decisions with generative AI chatbots.
Studies effects of marketing and social media advertising on underserved and at-risk groups, such as anxiety, addiction, and intent to buy alcohol or e-cigarettes.
Studies the creative collaborative work and culture of videogame design and development in AAA studios and independent communities, and develops games.
Studies climate and land-use change impacts in Africa and runs ICT-for-development projects that co-design technologies with farmers and youth.
Studies how taken-for-granted news norms and values limit journalism, using historical, critical, and discourse analysis, including in science journalism.
Studies how the brain processes persuasive health and media messages, using fMRI, EEG, computational modeling, and VR/AI environments alongside behavioral experiments.
Studies educational video games and communication as a complex dynamic system, using modeling, simulation, and experiments on learning during play.
Studies how rural and Indigenous communities build and govern networked information systems, and designs and deploys community-owned networks with tribal partners.
Studies technology use in Sub-Saharan Africa for HCI and ICT-for-development, grounded in long-term fieldwork at Kenyan sites.
Holds a faculty post in advertising and public relations; the department profile gives no research description.
Studies how executive leaders make decisions during crisis and uncertainty and how identity shapes those decisions.
Studies attention and decision-making in digital media and moral messaging, using functional neuroimaging, big behavioral data, and computational and network modeling.
Studies public relations and strategic communication as drivers of cross-cultural understanding and relationship-building, especially for nonprofit organizations.
Studies the role of technology in rural economic and community development, broadband policy, and collaborative technologies among rural LGBTQ people, drawing on CSCW and STS.
Studies global news coverage of health and environmental issues, science misinformation, AI's impacts, and how publics interpret climate and science messages.
Studies tech harms, cybersafety, digital equity, and platform governance, using mixed methods in settings such as domestic violence and rural Michigan communities.
Designs and evaluates social robots for social good, aiming to empower marginalized groups such as low-income people and older adults.
Studies how information environments and generative AI shape beliefs and decisions, covering misinformation, sport analytics, and LLM alignment, using machine learning and statistics.
Studies how influencers, family communication, and AI shape health behaviors and well-being among youth and families, using mixed and community-engaged methods.
Studies inclusion in medical and civic expert practices and technologies, such as epilepsy care, brain implants, and gender-diverse data, through ethnography.
Studies children's consumer behavior, applying developmental psychology to children's knowledge of food brands, responses to food advertising, and food preferences.
Studies depictions of Black experiences and implicit racial bias in news, music, and sports media, using qualitative methods and Critical Race Theory.
Studies human-AI communication with chatbots, examining how persuasive AI shapes perceptions, relationships, and health behavior change.
Studies how people detect bias and limitations in AI and algorithmic systems and how they adapt their technology use in response.
Studies how social networks and digital technology shape vulnerability, resilience, and responses to risk among the poor, using applied microeconomics and computational social science.
Studies how communication strategies and policy can improve cybersecurity practices, increase digital literacy, and reduce the digital divide.
Studies how communication organizes and constructs identity, focusing on bias, discrimination, and social identity in organizations and on AI for communication skills.
Studies the cultural history of advertising and disability innovation and accessibility in North America and Europe, using oral history, ethnography, and archives.
Holds a faculty post in advertising and public relations; the department profile gives no research description.
Studies social media influencers and wellness culture, including how wellness creators build authority, plus social media use in patient-provider health communication.
Studies how people communicate when coping with acute and chronic stressors across the lifespan in interpersonal, family, and health contexts.